Rules last updated 07-27-08.
Statistics are taken from the time the timer stops. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.
Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
Scores must be attained in a single continuous run (without deaths).
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
The charts currently do not permit times achieved in the second quest (available after beating the game once).
Disallowed game versions: the GBC Super Mario Bros. Deluxe version (Super Mario Bros. for Super Players).
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
In the Mario division, you may only use Mario. In the Luigi division, you may only use Luigi.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Some levels have more than one way of completion. You may use any one of these exits for your time.
Allowed game versions: the SNES Super Mario Allstars version and any future Wii Virtual Console remake of that version.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Some levels have more than one way of completion. You may use any one of these exits for your time.
Disallowed game verions: until specified otherwise, the PAL version and virtual console PAL version of this game are disallowed.
Time Divisions
You must start the level as small Mario. If you start the level with a powerup in your reserve, you may not use that powerup. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
You may not start in the middle of a level from bell checkpoints.
Normal Mode must be used to achieve all times.
Tree Zone 3 is on the left, Tree Zone 4 on the right.
Time Divisions
In Palm Tree Paradise / S-Hard and the Golden Passage, you must open up all four gem piece chests for your time to count.
Bosses Divisions
You may not use items from the Item Shops.
Time Divisions
You must start the level as small (regular) Mario. If you start the level with a powerup in your reserve, you may not use that powerup.
You may not get a powerup from a red winged block or a hammer brother. However, you may use any other powerup that you find within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. In the World 2 Castle and World 5 Castle, the secret exit is the mini-Mario path at the end. In all other cases, the secret exit is the red flag.
General Rules
Gamesharks, similar cheat devices, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.Statistics are taken from the time the timer stops. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.
Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
Scores must be attained in a single continuous run (without deaths).
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Super Mario Bros.
Allowed game versions: the original NES version, the SNES Super Mario All-Stars version, the GBA Classic NES / Famicom Mini version, and any Wii Virtual Console release of the aforementioned versions.Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
The charts currently do not permit times achieved in the second quest (available after beating the game once).
Super Mario Bros.: The Lost Levels
Allowed game versions: the original Famicom version (Super Mario Bros. 2 in Japan), the SNES Super Mario All-Stars version (The Lost Levels), and any Wii Virtual Console release of the aforementioned versions.Disallowed game versions: the GBC Super Mario Bros. Deluxe version (Super Mario Bros. for Super Players).
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
In the Mario division, you may only use Mario. In the Luigi division, you may only use Luigi.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
Super Mario Bros. 3 (NES)
Allowed game versions: the original NES version and the Wii Virtual Console remake of that version.Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Some levels have more than one way of completion. You may use any one of these exits for your time.
Super Mario Bros. 3 (SNES)
Disallowed game versions: Until further notice, Super Mario Advance 4 is disallowed.Allowed game versions: the SNES Super Mario Allstars version and any future Wii Virtual Console remake of that version.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
Some levels have more than one way of completion. You may use any one of these exits for your time.
Super Mario World
Allowed game versions: the original SNES version, the SNES Super Mario All-Stars version, the GBA Super Mario Advance 2 version, and any Wii Virtual Console release of the aforementioned versions.Disallowed game verions: until specified otherwise, the PAL version and virtual console PAL version of this game are disallowed.
Time Divisions
You must start the level as small Mario. If you start the level with a powerup in your reserve, you may not use that powerup. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Super Mario Land 2
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
You may not start in the middle of a level from bell checkpoints.
Normal Mode must be used to achieve all times.
Tree Zone 3 is on the left, Tree Zone 4 on the right.
Wario Land 3
Use the in-built Time Attack mode (available after collecting all 100 treasures).Wario Land 4
Time Divisions
In Palm Tree Paradise / S-Hard and the Golden Passage, you must open up all four gem piece chests for your time to count.
Bosses Divisions
You may not use items from the Item Shops.
New Super Mario Bros.
Time Divisions
You must start the level as small (regular) Mario. If you start the level with a powerup in your reserve, you may not use that powerup.
You may not get a powerup from a red winged block or a hammer brother. However, you may use any other powerup that you find within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. In the World 2 Castle and World 5 Castle, the secret exit is the mini-Mario path at the end. In all other cases, the secret exit is the red flag.
The Sonic Center v3.9
Copyright 2003-2008 by The Sonic Center Team.